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The game

A top-down 3D online world. One shared map, dungeons that are separate maps, a fort that is yours and PvP that destroys nothing.

The fort

Your 16x16 plot. You build it tile by tile with what you gather, and everything you own is hidden inside.

There is no inventory outside the fort. Coins, wood, stone, iron and bone live in hiding spots: chests, barrels and holes under the floor nobody can see. If your hiding spots are full you can't gather more: build or spend.

Around them you place wooden or stone walls, doors and, later, traps, defenders, bells and towers. An empty chest is a legitimate decoy.

There are two ways to defend: hide well or protect hard. Both work and both have a counter.

Fort editor: tile grid seen from above with wooden walls and the chest
Hiding spotCostCapacityVisible
Central chestFixed50Always, and everyone knows where
Chest4 wood + 1 iron30Yes
Barrel2 wood15Yes
Buried1 stone10No: the tile looks normal
False wall3 stone + 1 iron10No: looks like a wall