The game
A top-down 3D online world. One shared map, dungeons that are separate maps, a fort that is yours and PvP that destroys nothing.
The raid
Orkhold's PvP. You don't deploy armies: you go in yourself, with your usual controls, and search.
Before entering you pick up to two tools and pay a fee. Then, three phases.
Explore: two minutes with your character inside a copy of the fort. You move, break walls by hitting them and look: a barrel "feels heavy" or "sounds hollow". With a lantern, disturbed soil shows.
Mark: the game pauses and you have three actions. Tap the chests, barrels or tiles where you think something is.
Resolve: the server replays your exploration, opens what you marked and moves the loot. What you got right, you take half of. What you missed stays where it was. The defender gets a report with your path in red.

- Nobody loses the fort
- Broken walls are back when it ends. Only resources move.
- Defending well pays
- Leave with nothing and your fee goes to the defender.
- The server decides
- Your phone doesn't compute the result. It can't be faked.
- Tools
- Lantern, pick, bomb, hound, decoy and a fourth action. Ferra makes them and they are used up.
