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The world

The valley of Orkhold, the village of Grey Ford and the people who live there.

Keeper of the Ember

Maela

Who they are
The oldest settler. Has spent twenty years making sure the Ember never goes out. Doesn't say much.
Where
By the campfire in the square
What they do
Teaches you to move, attack and pick things up. Touch the fire and she heals you.
In the game
Tutorial and healing.
What they say
If you fall, you come back here. It's not a favour, it's the valley.
Touch the fire. It does the rest.
The Board Keeper

Tobin

Who they are
The village scribe. Writes down who robbed whom. Loves his job.
Where
By the notice board in the square
What they do
Keeps the leaderboard and the raid history. Explains the Law of the Ford the first time.
In the game
Leaderboard and history.
What they say
Been raided? Write it down. Raided someone? Same. I don't judge, I write.
Top of the board are the best thieves. Bottom are the worst hiders.
Orc mercenary

Gruk Halfpay

Who they are
Deserter from the last clan. Takes old coins. "Halfpay" because he says what he charges is half what it's worth.
Where
At the gate of the Eastern Lands
What they do
Sells orcs and skeletons to defend your fort.
In the game
Buying defenders.
What they say
A kingless orc serves whoever pays. I'm the one who collects.
I sell them loyal. What they do in your fort is your business.
The blacksmith

Ferra

Who they are
Came to the valley for the iron. Hates orcs, admires their weapons.
Where
Her house, barrel and table out front
What they do
Turns iron into traps and makes the raiding tools: lantern, pick, bomb, hound.
In the game
Traps and tools.
What they say
Orc iron. Badly forged, well tempered. Bring me more.
A trap isn't a betrayal. It's a warning that arrives late.
The cartographer

Ansel

Who they are
Wants to draw the whole Orkhold before he dies. Ten years in and he's missing almost all of it.
Where
Near the dungeon gate, to the north
What they do
Finds new entrances to the ruins. Every new dungeon is a door Ansel found. Sells the map of each one.
In the game
Dungeons and maps.
What they say
The ruins have more doors than walls. I'm counting them.
Go down with a map, or go down twice.
Warden of the Eastern Lands

Rook

Who they are
Former soldier. Watches the plots but, by the Law of the Ford, can't stop a raid. It annoys him.
Where
At the entrance to the fort plot
What they do
Opens build mode and explains the pieces. Tells you when you've been raided.
In the game
Building and raid reports.
What they say
I watch. I don't defend. To defend, build.
They got into your plot last night. Touched the chest. Sorry.
Warden of the Crypt

Urzog

Who they are
The last orc who swore to guard the last king's tomb. A hundred years down there. When you beat him, he decides the king has a successor: you.
Where
At the bottom of the catacombs
What they do
Boss of the first dungeon. Beat him once and he joins your fort as a defender.
In the game
Catacombs boss and unique defender.
What they say
A hundred years. Nobody passed.
You are stronger. Then you rule. That is the law.
I guarded a dead king. I will guard a living one.