Skip to content

The assault becomes a raid

Design October 30, 2026

Raiding a fort: the hero inside the rival's fence

PvP is no longer a 90-second dash to the chest. Now you hide, they search and the server decides.

Until now, assaulting a fort meant reaching the central chest within 90 seconds. It worked, but every fort ended up the same: a stone ring with two orcs inside.

The new raid changes the question. It's no longer "can I reach the chest?" but "where did they hide their stuff?". Everything you own lives in hiding spots inside your fort: chests, barrels and holes nobody can see. The attacker enters, explores for two minutes, breaks walls and looks; then marks three spots. The server opens what was marked and moves the loot.

What is hidden well is never lost. And defending well pays: if the attacker leaves with nothing, their fee is yours.

The first version of the raid ships without active traps or defenders, just hiding and breaking. Traps, defenders, bells and towers come in the next one.

← Back to news